January 31st 2022

Happy New Year, and apologies for the lengthy delay since the last post.

Since the start of the pandemic, alongside teaching and as I’ve mentioned in previous posts, I’ve been working freelance for NotGames, a computer game development team based in Surrey, on a project called Not For Broadcast. I have been providing a range of services including on-location sound recording, studio engineering, foley creation, and sound design, and I’m really pleased to announce that the game has now left early access and been fully released. The response has been incredible, including great reviews and dev interviews on the media giant website, ScreenRant, and the game now holds the Guinness World Record for the “Most Full Motion Video in a videogame” (42 hours and 57 minutes).

Several of my students assisted with voice acting duties, providing me with a superb foley soundtrack for one scene featured in the game, and they each experienced their first professional paid acting gig.

I’m really proud of the work produced by the NotGames team and my contribution to this release, and I’m looking forward greatly to what comes next.

Not For Broadcast is a darkly comedic game of televised chaos that lets you pick what you want to see on TV, no matter what anybody else wants. Egotistical celebrities, dishonest politicians, and strange sponsors clash on the airwaves. You’re here to ensure that the show goes on uninterrupted.

Cut between multiple camera feeds, tweak the headlines, bleep the foul language, all with just moments to spare on a live broadcast! Whether you toe the party line or stir up a scandal is your choice, so long as you can hold the audience’s fickle attention.

The game is intended for a mature audience and is published by Tinybuild.


Check out the Guinness World Record here: https://www.guinnessworldrecords.com/world-records/88911-most-full-motion-video-footage-in-a-videogame

Steam Store Page: https://store.steampowered.com/app/1147550/Not_For_Broadcast/